Particle Ideas

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Particles can be used for an incredible variety of things in SL. You are really limited only by your imagination. Table 9.1 shows a few ideas to inspire you. Appendix B lists a handful of texture UUIDs (Universally Unique Identifiers) that you might find useful as a starting point. By combining many particle effects, you can dramatically increase the effect, as shown below. This extinct Costa Rican volcano, Volcán Tenorio <174,37,23>, shows a mix of waterfalls, lightning, and rain particles to create a fabulous natural effect:

Image:VolcanTenorio.jpg

Ideas for Constructing Particle Systems

CONCEPT PATTERN KEY PROPERTIES OTHER COMMENTS
Dance ball Explode Similar to Listing 9.1
Frequent color changes
Jet pack Cone ANGLE_BEGIN close to PI
ANGLE_END exactly PI
Velocity
Flames while flying.
Smoke for a moment when landed.
Candles Cone ANGLE_BEGIN 0
ANGLE_END a little bigger
Small velocity
Wind
Flames when lit.
Smoke for a moment when extinguished.
Starscape Cone ANGLE_BEGIN = 0
ANGLE_END = PI
No velocity
Large radius
Sprinkler Angle ANGLE_BEGIN = 0
ANGLE_END approx PI/4
Omega to turn the emitter
Velocity
Gravity
Cherry tree in spring (Figure 9.6) Drop Wind
Petal texture

This cherry tree at The Botanical Gardens <194,60,38> drops petals in bursts, as if a gust of wind knocked them off.
Butterflies Cone ANGLE_BEGIN approx. 0
ANGLE_END approx. PI/ 2
Small velocity
Butterfly texture
Wind adds randomness.
Ants Angle Target location
Velocity and wind add randomness
The ants will look like they’re going for Grandma’s strawberry pie.
Lightning Cone Large
Short-lived
Lightning texture
Add sound.
Target location optional.
Volcano (see Figure 9.7) Cone ANGLE_BEGIN = 0
ANGLE_END close to 0
Very slow-moving
Very slight gravity
Texture

This volcano at Lindeman Design Beach <167, 123, 30> combines texture animation and particle effects to create a realistic volcano.
Footprints Drop Long-lived
Fading
One particle
Emit from shoe, check for AGENT_WALKING.
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